I'm Nick O'Malley, a designer and animator influenced by/working with new and emerging technologies. I grew up in San Antonio, studied in New York and Hong Kong, and now living and freelancing in Portland, Oregon.
Recently I've been experimenting with video games and virtual reality - creating virtual environments, objects and experiences - while constantly exploring 3D animation techniques.
Bollocks Biker !
A biking simulation game made while I was in Hong Kong. It's a game that questions typical game controls, forcing the uplayer to figure it out. Made using Blender and Blender Game Engine.